命令模式是行为型设计模式之一。命令模式没那么多条条框框,所以很灵活。命令模式简单的说就是给他下一个命令,然后他就会执行和这个命令的一系列操作。例如点击电脑的关机命令,系统会执行暂停,保存,关闭等一系列的命令,最后完成关机。
命令模式有以下角色
- Receiver : 命令接收者,负责具体执行一个请求。在接收者中封装的具体操作逻辑的方法叫行动方法。
- Command:命令角色,定义具体命令类的接口。
- ConcreteCommand : 具体的命令角色。,实现了Command接口,在excute()方法中调用接收者Receiver的相关方法,弱化了命令接收者和具体行为之间的耦合。
- Invoker:请求者角色,调用命令对象执行具体的请求。
在这里简单举一个玩俄罗斯方块的例子
Receiver:
public class Game{
public void toLeft(){
System.out.println("向左移动");
}
public void toRight(){
System.out.println("向右移动");
}
public void transform(){
System.out.println("变形");
}
}
Command:
public interface Command {
void excute();
}
ConcreteCommand:
public class LeftCommand implements Command {
private Game receiver;
public LeftCommand(Game receiver) {
this.receiver = receiver;
}
@Override
public void excute() {
receiver.toLeft();
}
}
public class RightCommand implements Command {
private Game receiver;
public RightCommand(Game receiver) {
this.receiver = receiver;
}
@Override
public void excute() {
receiver.toRight();
}
}
public class TransformCommand implements Command {
private Game receiver;
public TransformCommand(Game receiver) {
this.receiver = receiver;
}
@Override
public void excute() {
receiver.transform();
}
}
Invoker:
public class Buttons {
private LeftCommand leftCommand;
private RightCommand rightCommand;
private TransformCommand transformCommand;
public void setLeftCommand(LeftCommand leftCommand) {
this.leftCommand = leftCommand;
}
public void setRightCommand(RightCommand rightCommand) {
this.rightCommand = rightCommand;
}
public void setTransformCommand(TransformCommand transformCommand) {
this.transformCommand = transformCommand;
}
public void toLeft(){
leftCommand.excute();
}
public void toRight(){
rightCommand.excute();
}
public void transform(){
transformCommand.excute();
}
}
客户端:
public class Client {
public static void main(String[] args) {
Game game = new Game();
LeftCommand leftCommand = new LeftCommand(game);
RightCommand rightCommand = new RightCommand(game);
TransformCommand transformCommand = new TransformCommand(game);
Buttons buttons = new Buttons();
buttons.setLeftCommand(leftCommand);
buttons.setRightCommand(rightCommand);
buttons.setTransformCommand(transformCommand);
buttons.toRight();
buttons.toLeft();
buttons.transform();
}
}
命令模式本质就是将命令进行封装,将命令的发起者和真正的执行者隔离,降低耦合度。
命令请求者只需要发起请求,命令的具体执行时什么用,由谁执行都不需要知道。